top of page

High poly portable med bay (wip)

Portable Med Bay 

A high Poly model I made over the summer, it is portable med bay, meant for a sci-fi setting. I am planning to work more on this in the future, including baking it on to the lower poly version of it with all the floaters, as well as adding textures. 

 

Polys for the high poly: 7,780,172

Polys for the low poly substitute: 7,931

Medical Scanner

Floaters

Toy story rip-off

An assignment done for our AI/Animation course at school based off of the popular Pixar film , Toy Story. I was in charge of creating the player character as well as the enemy characters in the game. 

Player Character

The one above is what the player plays as during the game, I fully modeled, textured, rigged and animated it. Based off of the character in Toy Story named Babyface.  

Standard Enemy Character

The standard enemy of the game, meant to look like a combination of a dolls arms and a toy gun. I was responsible for the gun model, texturing, gun rigging, and animation. The arms and rig for them were provided by my teacher, Connor MacNeill, from a previous assignment.

Turret Enemy Character

The final enemy of the game, which functioned like a turret enemy. I was responsible for modeling, texturing, rigging, and animated. Like the player character it was based off of a Toy Story character, this time Ducky.

School projects

Here is a showcase of a few smaller projects that I worked on over my 3 years of practice at Niagara College. A few are done for school projects, while others were done over the summer breaks.

​

I will be showcasing my model, texturing, rigging and animating work that I've done over the years.

A high poly medical scanner to accompany the Med Bay. 

A couple of floaters I made for the Med Bay object.

bottom of page